When starting off, the pivot is at the center of the biped, even though I try to use affect pivot only to change it,
it still bounces back to the center of the biped, the pivot of the mesh is at 0, 0, 0
The alin exporter happens to export the skins/animations and mesh correctly.
But as the biped is at 0, 1.0, 0 (the character is 2meters tall), when I play around with the IK,
I can't get the target and the end effector to align to each other.
Say the at bind pose of the left finger is at 1,0,0
Where I want it to be 1,1,0 instead.
So how can I change the pivot of the biped?
Thanks
Jack