But sometimes the niches can be surprisingly large.
like SIMTrek, top 10 download on AOL, way back in Q1, 1990. over 10,000 copies the first week, and this was before the web.
today with the web, an indie dev or studio can reach a much wider audience, making those niches just that much bigger. language (internationalization) is the only real barrier now.
so where before you might have said "if i like it at least a few other people will", now you might say "if i like it perhaps a few thousand other people will" - lets just hope they speak the language its published in. <g>