view would be what I called "forward_vector".
Your method should work fine in most situations, with the same limitations as what I posted.
just a bit more unnecessary calculations compared to my suggestion ![:) smile.png](http://public.gamedev5.net//public/style_emoticons/default/smile.png)
BoredEngineers solution is the most general purpose and would work regardless of the orientation of the vehicle. (assuming you want "right of" to mean from the vehicles perspective, which from an outsides observer would be "above" or "below" the vehicle, if it was turned on its side)
In your and my solution, the roll of the vehicle (or rotation around the length of the vehicle, or whatever you want to call it) will not affect what is "right of" and "left of" the vehicle.
No need to normalize the "view" vector btw, since you are only interested in the sign of y.