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SRPG TRPG AI techniques

Started by January 13, 2016 10:41 PM
11 comments, last by Infinisearch 9 years, 1 month ago


There's a bit about Xcom in here.

http://www.gdcvault.com/play/1018058/AI-Postmortems-Assassin-s-Creed

Mr. Mark any other references like this or where or what search terms I can use to find more?


You might want to take a look into goal oriented action planners.

I took a look at one tutorial... it's interesting. I need to see if it can deal with multiple goals and/or whip something up to give it some overall tactical coherency. But its very interesting.

-potential energy is easily made kinetic-

Are you looking for what is used in other games or are you looking at what you should use in your own game? Those are often 2 very different questions and answers.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

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Are you looking for what is used in other games or are you looking at what you should use in your own game? Those are often 2 very different questions and answers.

Originally I just wanted what is used in other games but I am open to any advice.

-potential energy is easily made kinetic-

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