So I'm making a project for a bit of fun and was wondering what the AI for a air combat game is like. How are they implemented, most of the time? Is there something particularly different in these AIs from other game AIs? I'm not looking for anything too complicated, but still don't want these guys to look completely stupid.
I was thinking along the lines of perhaps just having some rules of thumb, i.e. if there's someone on your tail, then turn this way, or if someone is in your sights, shoot. Any advice would be greatly appreciated. Thanks.