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(Procedural) Level Generation

Started by December 12, 2015 01:45 AM
3 comments, last by TDLover 8 years, 11 months ago

I've already decided a while ago to work with Unity, because i've worked a lot with C# until that time. B in the recent time i've also worked a lot with c++, so i guess it wouldn't make any difference to me, but i'm already registered in the unity community, so i guess that i will stay with Unity and make my projects with it.

I'm currently searching for good instructions or tutorials on how to build up "good" and also easy expandable (modular) levels. I also want to do it directly the correct way, without any mesh problems or whatever could happen there. I guess i also need to work a bit more on my Art Skills. The last time i've focused a little bit more on my Programming skills and also more OOP like and also a bit on learning how to create Art stuff with Blender. I'm also looking for good Tutorials about creating game assets and make them game or engine ready, so if you guys have any good ones, please leae a post here. ;)

Especially for characters or creatures for a game and on how to create buildings and textures. To be honest i still need to work a lot of my Art skills i guess, because programming wise i'm much better.

Are their maybe also any good Level Design Tutorials out there, or "complete" Tutorials to create a small FPS, a Tower Defense game or a small 2D Game, maybe also including the creation of the assets for the game? (Doesn't have to be included) Like the title may also suggests, i would also like to take a look at procedural level generation and voxel terrain or voxels, is that right said? ;). Are their any good resources / tutorials for that somewhere? Somehow i have a huge interest in that both themes.

I don't want to make any too big game yet, don't missunderstand me please. I've already made ping pong, breakout and some basic other baisc game, like text games with Unity, to get into the Engine again. Maybe i will now also start to make a Pacman Clone and after that with a 2D Game. But my target is a Tower Defense game then or maybe a cool small 3D Game. I have a few very nice ideas for the Tower Defense game.

I'm also searching for an Tutorial, on how to make a weather system in Unity? I've not found any good one yet, so if you guys have one, please share it also with me, please.

So, do you have any good resources or links to websites or youtube videos, where i can find "good" Tutorials on that themes and maybe also good looking finsihed assets, which are maybe also free to use or to take a look at?

Bobby Ross is a great resource. I'd also trawl the GDC vault. Quite a few free talks.

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You're asking for lots and lots of different tutorials:

* Procedural level generation

* General level design

* Blender

* Character/Creature asset generation

* Buildings

* Textures

* Complete game tutorials for FPS, Tower Defense, or other 2D game

* Voxel terrain generation

* Weather system

I think you're too early in your game to be asking for ALL of this. :) Focus on one or two topics and ask more specific questions next time. Until then, I recommend the official Unity tutorial videos which cover many of your topics.

https://unity3d.com/learn/tutorials

- Eck

EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG

I guess you can cut off procedural levle generation, the voxel terrain and the weather system atm, because they're really advanced topics, but i'm really interested in them. Then a more specific question here:

Is there any good tutorial or series on how to create good looking models and on what i should really take care on? I've created some models for my tower defense game already and some environmental sutff, like trees and so on but i have problems with texturing them, so i'm especially looking for texture tutorials and what i should take care on.

bump.?

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