A 4X game, singleplayer only. There is an secondary audience mechanic where various personas come to you (the Emperor) with things and you make decisions. I made some mechanical events (like select a perk, start building a wonder and the like). But what I find missing is some sort of storyline. I mean something more exciting. Some plot, conspiracy, treachery, usurpers to the throne, secret organization forming, opportunity.
The main problem I have is how to connect the storyline with the 4X gameplay (how it affects the rest of the game). Also how to make it replayable is a major concern. Also how to introduce there meaningful choices...
So far I thought of these:
- penalty to the empire for X turns (if there was assassination attempt and you were put into a cryo chamber to recover, or rebels blew up part of the palace)
- spend X money to proceed with the storyline (at the end of it you get some goodies like a secret ship hull or permanent perk or alien artifact)
- maybe also a hidden storyline resource (like you invest your "focus" on a certain storyline and can't focus on other storylines)?