I can't understand whether this has to go in game design. In doubt I'll post here.
In a month a friend of mine is having her birthday, and I thought I would write a short game-story for her.
I'm a good programmer but I have no experience in game making and I suck at drawing. Nonetheless I really want to do this and I hope you can give me pointers and opinions.
I will share the whole idea and I warn you: this is going to be a bit personal.
Background on me and her
We are now friends, but we were in a relationship some time ago. This happened in a very particular moment of my life, as I was (am) being consumed by physical illness. As a result, before knowing her, I was trying to cut all my bonds with the others, isolating my self, planning impossible escape routes.
The game
The game is mostly conceptual/dialogue based, but I wanted some interactivity. There are up to 6 "scenes":
Scene 1
Scenery vaguely resembling a bedroom at night time. Bed, desk with pc monitor, person on a chair, some dialogues I still have to write show up to introduce the story. Then some elements of the scene become interactive (light up on mouse over?). I want at least these:
- bed: click = sleep (next scene)
- monitor: visual of gibberish code
- cellphone(on the desk or on the bed): screen with 0 incoming messages[isolation] + small dialogue
- dried up plant in a vase somewhere: shows a small dialogue[metaphor for the soul]
Scene 2
Abrupt wake at night (what effect to show this?). Dialogue about being sick and needing to find relief. Then, first person view, walking (only forward but with possibility to turn the view around, maybe fixed camera height).
I don't know if this makes the 3? thing easier, but it could be all dark except the near pavement.
The user needs to walk towards a relaxing music source, while the view becomes shaker(what effect to apply here?). When the music is near enough, some visual effect(?) Brings us to the next scene, unless too much time passes(=death)
Scene 3
Here there's a minimal version of scene one with just bed and a well hidden phone. I need to modify the art with elements that make clear that the bed is like a coffin. The dialogue will tell the user to find relief in the bed, but this leads to the end of the game. The bed isn't strictly a reference to death, but more to the desire of just let everything go and stop caring.
The only way to pass the level is looking at the phone and seeing the only message, from her, saying "I need you".
Scene 4
Her bedroom. I want these interactive elements:
1) a diary that opens up and shows a black vortex.
2) a pc monitor
3) a globe that can be focused and spun around, with a little flag on a country.
At this point in time we're not together anymore, though it doesn't matter much.
Dialogues will hint at her wanting to leave her home's boredom and go travel. To exit this scene the user has to click the monitor and buy a travel ticket.
Scene 5
Switches back to male pg, he needs to prevent her from leaving. I have no idea in what to do here. A 3d like scene sounds complex and it doesn't convey the message of desperate run to catch her up.
Scene 6
Last scene (if the one before succeeded): she is about to leave. The user needs to choose whether to let her go or not. She will go anyway and the game will end, the only difference for the second option is that the plant showing up in scene one will be showed again but flourishing. (=accepting the past and be thankful)
Besides the programming, where I hope (probably wrongfully) to resort on 2D as much as possible, I have no clue about the art.
My drawing ability us limited to copying predefined stuff. Translating a detailed mental image into a drawing is almost impossible for me. I do not know what software is used to draw for games.
The game needs to run on desktop, so anything goes, the best probably being in-browser but i'm not sure.
What do you think? is it possible? Technical and practical advices are very welcome.