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RTS's, what makes them good or bad

Started by November 16, 2001 03:36 AM
24 comments, last by Overload 23 years ago
quote: Original post by SpittingTrashcan
Regarding the training idea, I believe there is an RTS out now which has a soldier-training system. Can''t remember the name for the life of me, but it has a fantasy/far east sort of setting if that helps. Apparently one cannot produce troops with a barracks, or peasants with a town hall; instead, peasants spawn periodically and you can then tell them to work or to go to a training hall to become soldiers. You can then send them to other schools to learn special abilities, but this takes more time and money...


That isn''t really the same thing - ewiar was talking about interactively teaching the AI, the system above is just an alternative approach (and slightly less unrealistic approach) to the Build Barracks Build Soldier paradigm.

quote: Original post by Sandman
That isn''t really the same thing - ewiar was talking about interactively teaching the AI, the system above is just an alternative approach (and slightly less unrealistic approach) to the Build Barracks Build Soldier paradigm.



Exactly. What I meant was that your units would learn the tactics that you yourself use when manually playing the game. It wouldn''t neccesarily increase any of their in-game ratings but they''d be a lot smarter and better able to fend for themselves. The units that had only gone through basic training would be cannon fodder- patrol them right into the enemy''s base and hope for the best. The more advanced units would be more valuable because of the time invested in them and because you could send them on more complicated missions. What Spitting Trashcan was talking about was just a slightly longer more complicated version of the barracks. Instead of spending gold, mana or whatever you had to spend time to create your units. Bad units weren''t cheaper now they were just faster to make. Slightly better but not really what I was talking about.

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I am currently in the process of designing such a game. Ill put a link up to the doc as an when it is in a fit state to be viewed.
quote: Original post by SpittingTrashcan
Regarding the training idea, I believe there is an RTS out now which has a soldier-training system. Can''t remember the name for the life of me, but it has a fantasy/far east sort of setting if that helps. Apparently one cannot produce troops with a barracks, or peasants with a town hall; instead, peasants spawn periodically and you can then tell them to work or to go to a training hall to become soldiers. You can then send them to other schools to learn special abilities, but this takes more time and money...

Battle Realms?

For anyone who wants to see my design doc for the game i''m talking about go to the thread in the game design forum named: "New idea for a RTS/RPG game, feedback wanted"

thanks,
i''m just a bigginer but i am very dedicated. I''m no good at programing but i am learning. I am good at Designing and Art. I like RTS games
Someone famous (can''t remebser who) once said:

"The inexperienced says that war is all about tactics. The experienced
says that war is about logistics"

/Trysil

"A witty and slightly sarcastic quote from an unkown source"
-- The generic SIG

/trysil
"A witty and slightly sarcastic quote from an unkown source"-- The generic SIG/trysil

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