Hi all
As the topic says, I have a problem where the map for my game does not have geographic obstacles along three of its edges.
An example of the map is shown below:
As you can see the player cant progress any further north than the desert or forest, no further West than the flood plains and there is a similar border to the east.
I don't want to change my map as it has "historical" significance being part of a game book I created many years ago then part of a Web game. In both these incarnations it was not an issue as I could simply railroad the player along routes that wouldn't allow leaving the map.
I am erring on the side of having messages that discourage the player, followed by swift death. E.g. If you journey too far into the desert, a message would come up saying "it would be unwise to venture into the deepest desert without a proper expedition and a lot of water". If you wander too far, you lose health rapidly, exponential to the distance from the map edge.
If you wander too far into the forest a similar warning warns you that it is uncharted ahead, and venturing there leads to some form of fatal QuickTime animal death.
Similarly wandering into the west will meet an untimely fate as you will wander into disputed territory and be repeatedly hit by arrows from unseen assailants.
I'm thinking similar to the turrets around the map edges in borderlands.
What is everyone else's opinion, how would you solve this in a somewhat believable manner?