So can I publish games on places like steam green light by doing this? Without knowING how to program with a programming language AT ALL.
Anyone else have a visceral reaction to this?
What is this guy, Ed Gruberman?
L. Spiro
So can I publish games on places like steam green light by doing this? Without knowING how to program with a programming language AT ALL.
Anyone else have a visceral reaction to this?
What is this guy, Ed Gruberman?
L. Spiro
I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid
14 is definitely a good age to start programming, since you have decades of time to learn to program, and it really does take time. Just remember to start from small so that you actually can get the feeling of achieving something, instead of trying to aim for the skies. I can almost guarantee that you will have hard times on your way, but try not to give up when things do not go too well. And most importantly, everything you try to learn takes time. Even the greatest people at drawing spend years to decades to whole life to learn how to draw.
Case 1. If you want to walk down the path a short way, you can do that without investing years of your life. There are amazing tools for that. You might even make something that gets popular, but statistically the odds are not in your favor. You can learn and grow and enjoy it, and if that is enough for you, wonderful. No mastery of difficult programming languages is necessary and you've met your desires.
Case 2. But if you are intending to walk the path for years, delving deep into the paths, you've got a lot of work ahead. If you want to work professionally in the video game industry as a programmer, you absolutely must invest years of your life learning to programming. If you intend to work professionally as an animator, or an artist, or a modeler, again you are looking at years of your life dedicated to the discipline. That is the nature of the role, you must master the craft, honing your skills and mastering your trade takes years in most cases
I'd like to know the odds of of case 2, because to me it appears that there is tough competition at both levels of product output. In fact case 2 might even be worse off because the risk is higher, considering the input investments (POV either as a hired skilled programmer who has invested years and funds into skills development or as the professional studio owner(s) who have invested even more funds into the business). Its very competitive either way. At the higher level of failure can cost everything and bring you down completely.
Having said that I'm not one to indulge anyone in cutting corners when it comes to skills development and education, in fact in principle i'm more on frob's side except that in reality we live in a broken world with a broken industry that is hyper-competitive. (of course this also depends on demographics, people are bound to have different experiences based on where they live)
can't help being grumpy...
Just need to let some steam out, so my head doesn't explode...
Programming is fun and frustrating. Don't let the frustrations make you think you're not cut out for it.
I don't know if such a website exists, but you should probably get used to learning from reading materials anyway.Get yourself a text editor and a compiler and you'll have all the interactivity you need.
There's a problem with that. My school has to use Chrome books so for the class I can't install a program to code with so it's very hard to learn c++ like that and I'm not the type of guy who can just read something and then go program the new elders rolls game (metaphorically).
I might be a bit too late to the party, so to speak, but here's one thing you might try, in case you're still interested in learning C++: use an online, web-browser-based compiler, at least to start with. There are a few of these available. Here are links to two of them:
* http://www.tutorialspoint.com/compile_cpp11_online.php - Compiles C++11 (almost the same as C++14), and has functionality to save files, and write programs that span multiple files. The site also has a few C++ tutorials.
* http://webcompiler.cloudapp.net/ - Dirt-simple interface to the latest MSVC compiler
Good luck!
-- David L.