DISCLAIMER - This is not in development, just an idea dump.
Logistics - the organization of moving, housing, and supplying troops and equipment.
I looked it up one day because I liked the word and it got me thinking. I'm thinking Euro Truck Simulator but with off-road, you're under fire, and it's less of a simulator.
Random Thoughts:
You could be in control of a "convoy" of sorts that consists of a transport truck and some jeeps. You can switch between people at any time. The driver of the transport, the driver of a jeep, the gunner of a jeep, one of the soldiers getting transported, the guy in the passenger seat, etc. When you're not controlling them, they're controlled by AI and try to continue what you were doing when you switched away from them. So if you control the transport truck driver, stop, then switch away the AI will not drive off. Also, the soldiers will jump out after a few seconds of being stopped or follow orders. You can stop the transport, get the soldiers out, then gun down surrounding enemies or if you're surrounded then fight in a last stand.
Also, the vehicles have a destruction system so tires can be blown out to create problems. Also, soldiers can have body parts damaged to require medical aid or evacuation. Your performance is measured based on what you get to your destination. If you lose the transport then you don't lose, you just have to try and transport it in the jeeps or on foot if you're desperate.
For the commands and character switching system think Battallion Wars. You can point at someone and press a bunch to switch to them. You can order everyone or individual people to guard things or attack things. AI automatically takes cover and mans guns.
Of course, 90% of this can be simplified. If/when I make it I'll probably start with a 2D top-down view with little destruction and no character swapping.