Hello,
I have a question:
When i create a Rotation Matrix like:
result = Matrix.CreateFromAxisAngle(new Vector3(0, 1, 0), MathHelper.ToRadians(90.0f));
Why i have on M11 and M33 a pretty high Value?:
E in a value means Exponent ?
When i transform this Matrix with a Vector:
nw = new Vector3(-1, 0, 1);
ne = new Vector3(1, 0, 1);
sw = new Vector3(-1, 0, -1);
se = new Vector3(1, 0, -1);
nw = Vector3.Transform(nw, world);
ne = Vector3.Transform(ne, world);
sw = Vector3.Transform(sw, world);
se = Vector3.Transform(se, world);
i get:
Is the Y-Value correct?