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What rate should you capture the render target to get smooth video play back

Started by November 06, 2015 11:09 AM
10 comments, last by wintertime 9 years, 1 month ago

If you are capturing your own game, why dont you add some code to render it as if it could reach 60fps, but slower than realtime, grab the completed frames from inside your program and save them to disk yourself?

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