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The Big List of Good Design Practices

Started by November 02, 2015 04:28 PM
9 comments, last by Norman Barrows 9 years, 2 months ago


Perhaps the correct statement is "don't clone unless it's going to make you money"

yes, that might be more precise. but then again, the same game with better marketing is sort of "doing it better".

guess it depends on whether you lump production and marketing together. but this thread is about design, not marketing, although both are integral to the financial success of a title.

popular games types with little or no replay value might be a good category for cloning. fans of such games require a never ending supply of new titles to play through.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

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