I have a box with dimensions = 1m:1:m:1m and mass = 1kg. Gravity acceleration is 9,8m/c^2. Also i have a "push" force in my scene which has newtons units. I expect that force value(basic force) should be 9,8 to compensate the gravity but it's very different number. Also it changes when i change parameter "scaling:units" in the PhysX tools. So i'm confused how to deal with it.
3dmax forces + physx = confusion
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