In physx, PxTriangleMeshGeometry that are attached to a simulated PxRigidDynamic must not be SIMULATION_SHAPE.
In other word, you can't set the a simulated PxRigidDynamic with a SIMULATION_SHAPE TriangleMesh.
That is very annoying! If i want a TriangleMesh to be SIMULATION_SHAPE, that the PxRigidDynamic is attached to must be KINEMATIC, and the Physx would not simulate the RigidActor for me.
I want the PxRigidDynamic with TriangleMesh to be SIMULATE, NOT KINEMATIC, and TriangleMesh is also being used into collision.
HOW TO SOLVE IT.