conquestor3, on 08 Oct 2015 - 1:42 PM, said:
Can you stockpile resources?
In the current model, no.
The best resources system I've seen is in Total Annihilation and its Unofficial Sequel Supreme Commander. You had an income rate based on the number of mines ( let's say 120 metal per second) and your factories used a max of say.. 60/second. If you had 4 factories running, they'd all still run, but at a lower output. With 4, you have a max expenditure of 240/second. So all of your factories would run at 50% speed.
the extra "layer" of a stockpile between mines and factories is what you're missing. that's probably what makes the model you're currently using overly simplistic and therefore boring.
try this:
all mine output goes to an empire wide global stockpile. all factory output is based on their share from the stockpile. if stockpile is 100, and mines require 10 per turn for 100% output, and you have 10 mines - 10 mines times 10 units per mine = 100 units = your stockpile: perfect! if your stockpile is 50 units this turn and you have 10 factories active, output of all is at 50% rate, and so on. and of course you can close unneeded factories - thereby reducing labor costs. this is the high level way to do it, with a global stockpile. the low level way, you get into modeling the logistics of moving resources to factories, each with its own stockpile - a place i'm sure you don't want to go! <g>. so the player can go along happily building mines and factories until they over expand production capacity. then they can just build more mines (possibly requiring further expansion) or close/demolish/abandon some existing factories. it would be the type of thing you'd only need to check on every dozen turns or so: "how are my production levels looking? 87% - not bad. maybe build a couple more mines somehwere...".