I had this "great" idea of having mines that exctract minerals and factories that make goods in my game. After implementing it I noticed it sux :) The thing is you need an EXACT ratio of mines to factories (since factories use minerals to make goods) which is super boring and annoying. The player just tries to keep the ideal ratio without making any decisions, it's just an additional chore.
Ideas how to fix it?
Actually, I'm not so sure it's even possible to fix...