I'm working on a four-player multiplayer game and hoping to utilise any collective wisdom on best use of color.
My four characters (and linked level elements) are visually identical in structure, but color-differentiated. I'm currently using:
RED
BLUE(cyan-skewed)
YELLOW(warm end)
PURPLE(lightened)
Anyone able to offer a sense check on whether this is a good choice? From what I can gather, green hues seems to be biggest trouble maker both in red-green and purple-green relationships.
I thought about looking for a Unity shader to simulate all the various configurations of cones so I can see it and make adjustments, but not sure it's necessary if it can be solved with some informed choices.
I've never thought about color-design in my games before now, but for this project the readability is immensely important, both for character color and corresponding hazard colors.
Cheers,