Hi
Im doing a 2D-rpg along the lines of fallout 3. I want there to be "money" so the player can visit shops and buy/sell loot. Or get money as reward.
How would this work in the world? I have two possible scenarios:
1. Zombie apocalypse. But longer time has passed since the outbreak (compared to for example "the walking dead" where "the fall" is rather recent). Settlements exists with their own economy.
2. An evil force/government has taken over and enslaved mankind. They also have evil robots! You play as part of the resistance in the wasteland and attack "goverment bases" etc.
In those two potential scenarios, how would money work? I dont want a barter system only, i want money/coin/gold as well. But in scenario no 2, wouldnt it be everyone vs the evil government? Would you charge people for ammo/medkits? Maybe there would be traders that are not loyal with "the evil" or "the resistance"?
Use "pre-disaster money" or gold nuggets? Or some gimmick like "caps" (fallout). Right now i use "coins" but thats rather strange:)
Your input?