hello i have a vector V v1 v2 and i would translate to the points a a1 a2.
How i can do that?is a simple translation? the direction must be the same for the vector v and vector a.thanks
hello i have a vector V v1 v2 and i would translate to the points a a1 a2.
How i can do that?is a simple translation? the direction must be the same for the vector v and vector a.thanks
hello i have a vector V v1 v2 and i would translate to the points a a1 a2.
How i can do that?is a simple translation? the direction must be the same for the vector v and vector a.thanks
Sorry but I don't understand the question or the picture.
You're working in 2D, and you have a vector V, where V = (v1, v2) ? that is, v1 and v2 are the elements of V? Ok, I think I got that right.
"points a a1 a2" means you have 3 points (point a, point a1, and point a2), or one point 'a', where a = (a1, a2)? but then "points" is wrong in your post. I tend to believe you intend the latter, but not sure.
In the second sentence you speak about vector v rather than V. I assume it's a typo.
With "vector a" you lost me, a was a point, right?
The drawing drawing doesn't add much for me. Where is point a in the drawing? where is vector v? What is your translation vector?
You write "I would translate to the points ..." but from what point to what point? or is V the translation vector?
Then again you write "direction must be the same for the vector v", so perhaps V is not the translation vector?
And then I was fully lost :(
Anyway, a vector is a direction, and doesn't change under translation (just like north stays north even if you move to the other side of the street)[1]
A point gets translated by adding the translation elements to its coordinates.
[1] Ignoring that the earth is a sphere, and thus Euclidean geometry doesn't really apply.
IMO: What the OP essentially has is a line segment v between v1 and v2, so that
v( k ) := v1 + k * ( v2 - v1 ) w/ 0 <= k <= 1
where v1 and v2 are position vectors ("points") and hence ( v2 - v1 ) is a difference vector (like a direction vector with not necessarily unit length).
That line segment should be shifted to be a line segment a between a1 and a2, so that
a( k ) := a1 + k * ( a2 - a1 ) w/ 0 <= k <= 1
thanks heagarr i would use this for the camera, the vector can be everywhere and i take a vector in runtime and switch it to the center as if the user click in the center and drag a direction but with the same direction.
the my direction can start everywhere but is shifted to the center and take the phi and the theta from a vector that is at the center.
so I think i can concatenate the correct rotations.
Thanks.