It's time for continuation :) Here is the first topic: http://www.gamedev.net/topic/658767-how-to-avoid-stacks-of-doom-in-4x/
This time some restrictions, to focus the discussion:
- you can't limit number of ships the player puts in the battle (player is allowed to move them all to the same planet to fight)
- you can't touch strategic level (so no "it's too expensive to maintain a huge fleet" or "you have to defend other planets" etc), you can only change the way battle works
You can impose various combat mechanics and control levels (manual tactical combat, automatic combat, etc whatever you desire).
A quick idea to start the discussion: If total tonnage of all ships you brough to the battle exceeds 500 tonns during the first combat turn your ships can't move or fire (they are too disorganized) and after that there is 50% chance a ship will be unable to act that turn. Next quick mechanic every 100 tonns you get 5% chance (up to 30%) for "friendly fire" (a ship will target a friendly ship that combat turn). Automatic combat recommended.