combat music gives the badguys away! when to switch to/from combat music?
so your wandering across some game world, and all of a sudden the combat music starts. obviously there's bad guys somewhere! i think its happened to all of us.
or the music keeps blaring on after all the bayguys are dead, until you sheath your weapon. that kind of thing.
so what are good trigger conditions for starting and stopping combat music?
when the player becomes aware of combat? as in hostile attempts an attack? or hostile nearby and player draws weapon?
and stop when hostiles are dead or sufficiently far away?