Imperial projects are kind like wonders in civ, but provide empire wide bonuses (not build on any specific planet) example: "communication network".
I'm looking for an exact mechanic how it should work.
What I have so far (basic):
- there is a big list of projects, the assumption is the player will not get access to all of them in one game (replayability)
- during audience they bring to you a choice "choose a project to start out of 5 available" (those 5 are choosen randomly)
- once you selected a project the progress starts (simple 10% per turn) and eventually the project is completed
- if you have more projects in progress all progress increase is split, like if there are 2 projects these would go at 5% per turn instead on 10% (so choosing "no new project" during audience might be smart sometimes)
Now, I have these alternatives (use them or not? and if yes which one?):
- instead of choosing random 5 projects during each audience make some sort of "imperial eras" where each era has a set of available projects (presented over and over again duing each audience) then you decide to "proceed to the next era" (meeting some requirements first) and you get a new set of 5 projects
- instead of splitting the progress make the oldest (first choosen) projects to be finished first then move to the next one
- other concepts?