As someone else stated, the question is generally broad. A big consideration is how far into detail the game goes. The baseline tech determines the level of all of the rest of the game. So if you need 3 pieces of wood, some dry grass, and a piece of flint to start a fire - now you need to be able to chop wood, gather grass, and chip stone. If you've got to manually smelt metal, you probably won't be building a cool motorcycle or anything too advanced.
Personally, I prefer midline detail. Where hunger/thirst is tracked for the sake of immersion - where it's always something in the background to add tension, but not the focus. I don't like having to handle every nut and bolt, or having a mechanic to rub two sticks together to start a fire.
NeoScavenger is probably the game I've played that has the most detail. You spend the majority of your time inches away from starvation/freezing, clinging onto bits of string and shards of glass so you can make a crude arrow and a bow. While the game is a ton of fun and very tense, it's a different style. However, once you master the art of survival, there isn't much else to do in the game, since it's really nearly 100% of the focus.
On the flip side you have things like minecraft where survival is "eat food = don't die" and that's the end of it. Fallout: New Vegas's survival mode was very survival-lite IMO. I was a bit surprised someone above even mentioned it. Their survival mechanic was just tacked-on as an afterthought. You can gather food, but it's always available to buy cheaply. Same with water. At least with Minecraft there are multiple steps to ensure that you don't die of starvation, and it's always something you need to be aware of. In Fallout: New Vegas, you just tend to forget about it until you suddenly notice you've got a hunger de-buff.
So really, you've got games that are "[GAMETYPE] games with Survival Mechanics" and "Survival [GAMETYPE] Games". Fairly big difference in focus and play style between them.