I find out that I ran out of tiles when building a mesh of dimension of 1800x1600 units.
If I convert this back to meters, it just accounts to about 40x40 meters,
this is quite hairy because when I pop the .obj file into the demo, I find out it actually did run out of tiles
The visible tiles were extremely tiny and covered half of the scene.
Let's assume I had a tileSize of 32 and a cellSize of 0.3
The demo calculated up everything for me
Cell Size 0.30
Cell Height 0.20
Voxels 6058 x 5585
Agent Height 2.0
Agent Radius 0.6
Max Climb 0.9
Max Slope 45
Min Region Size 8
Merged Region Size 20
Monotone Partitioning not used
Max Edge Length 12
Max Edge Error 1.3
Verts Per Poly 6
Detail Mesh
Sample Distance 6
Max Sample Error 1
Tiles 190 x 175
Max Tiles 16384
Max Polys 256
Does anyone have any suggestions that might leverage this situation?
Thanks
Jack