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Week of Awesome III - The competition Thread

Started by August 10, 2015 04:00 AM
282 comments, last by Orymus3 9 years ago

My end of day one work is up. I'm tired.

http://aletheiagamestudio.com/week-of-awesome-3-end-of-day-one/

Here is a sample video of the main protagonist's walking and running cycle.

I'm in!

Devblog: skulliedev.wordpress.com

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Short text about our first day:

http://www.gamedev.net/blog/2099/entry-2261345-day-1/

No images yet ;) it's a secret!

http://trydierepeat.com

Week of Awesome III

Our first day has come to a close and let me tell you what a stressful day this has been. You can find out more about our day and many of the things we have done today at our blog:

http://www.etekworld.com/teamyag/category/yag-is-desinging-a-game/

Also here is a quick video of a test we did of the game in action with the AI and spawn system. Enjoy and see you all tomorrow!

https://www.livecoding.tv/video/orcs-vs-zombies/

Started a journal and got a first post up detailing the current plans for the game's design.

[twitter]Casey_Hardman[/twitter]

Here's my second journal entry:

http://www.gamedev.net/blog/2101/entry-2261348-i-blinked-and-everything-changed/

Still no juicy screenshots. But hopefully I can sort that out later and maybe even do a video.

I didn't take any time off work for this so hopefully I'm not too brain mashed! :)

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As promised here is a screenshot of the game I'm making.
[spoiler]fj7isE2.png[/spoiler]

It's exactly what it looks like. The level is a bit boring now but should be much more interesting once I've added rocks, gravestones, trees, etc. I also got PyInstaller to work with it, so hopefully I will have a playable build at the end of the day.

I have abandoned my initial idea for the game, but I want to keep my protagonist, he turned out too cool do drop. Read about my new idea here: http://darkdroidcom.blogspot.no/2015/08/day-2-new-idea.html

EDIT: And an updated video of my protagonist:

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

Interesting theme. Hopefully Ill be able to get something good out because school starts tomorrow for me. Here is a link to a journal I'm keeping for the game jam. http://www.gamedev.net/blog/2107-marioluigimans-journal/

Added a new way to murder the poor bunny and put up a new journal entry: http://www.gamedev.net/blog/1966/entry-2261350-week-of-awesome-iii-part-2/

For controlling: The bunny can run freely and do a little jump. It's usually with the aid of his former lives he will be able to gather all carrots. @Roger Ebert: There's no deeper meaning to this.

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

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