I need to render/simulate a third-party model, which contains a bone structure with constraints. However, I'm not too familiar with how to use these constraints as the most I've done with ragdolls so far is some simple simulations where I just force bones to stay within a certain angle from the original position.
Here, however, I get three quats and a vector per bone (as constraint parameters) and I'm really not sure what to do with them. One quat seems to always be (-0.5 -0.5 -0.5 0.5). There also seems to be a number that could indicate the type of connection, but I guess I can figure out the rest once I know what to do with the data I have so far.
Everything I've managed to find is on various engine-related forums, which I can't really use since the code will eventually have to go into a javascript app.