I was actually going to ask you, "How important is social media in indie marketing?" or "Do I really and truly need to register on Facebook/Twitter/LinkedIn/Etc. to be a successful game developer?"--but both are rhetorical questions. Of course it's important for indies to network and connect with fans/other devs. Of course Facebook/Twitter/LinkedIn can only aid in that process. But.
GameDev.net is the absolute closest that I've ever come to "social networking". I was speaking to someone a while ago about social media and the importance of building relationships with others. The person with whom I was speaking asked why I'm not on social media. I didn't have an answer--because there's literally no reason why I shouldn't be, given my chosen career path and hopes of doing this for a living [at some point].
My complications are derived from the fact that I'm not a very "social" person. No, I should rephrase this...I'm not an "extrovert". I thoroughly enjoy interacting with others, but doing so comes at the cost of intense anxiety for me (most apparent during presentations). The fact of the matter is that no one will ever see, notice, want, or care about my games if I don't find a happy medium soon. Thousands upon thousands of games are being released on a regular basis. I don't know how to approach this at all.
So, I turned to the internet. This is going to sound ridiculous, but I've spent a lot of time reading various forums/articles and watching various videos in an effort to understand the following terms: "hashtag", "retweet", "like", "share", and "favorite". In the end, I decided to create a YouTube channel, and I'm currently considering the thought of making a Twitter account. I've spent many hours designing [and redesigning] my logo, watching tutorials, and doing yet more research.
I wonder if social networking/PR is something that can be learned, not unlike other aspects of game development. Or maybe I'm just overestimating the matter.