🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
[java] Tile based maps
Are there any sort of standards for encoding tile based maps. I know javanerd told me about his RIFF encoding one time, and i was wondering if there are other ''standard'' formats or if game developers usually develop their own based on each games specific needs. I guess it would depend heavily on my map object and what sort of fields and methods it has; not to mention the tile objects themselves. I guess I''m looking for a little direction as to how to structure my map ''model''. It''s standard overhead, no isometrics
I use a plain text file on www.hexadome.net... One character per "tile". (But that is not really a std. tile engine)...
/Niels
/Niels
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement