What I do not understand is why so many of you seem fixated on browser-based delivery.
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I think a lot of it has to do with the generation we grew up in. … The very game mechanics that I sit around thinking about revolve around having access to things like a mouse and keyboard. Making a mobile game is a completely different thought process that requires considering touch controls, tiny screens, a type of game design I don't often think about.
This suggests a worrisome insularity to your own consumptive habits, and a disinterest in monitoring larger trends. The iOS App Store launched 7 years ago, and indie gaming hasn't been the same since. For you to just be reckoning with that now should cause you to ask if you're really an indie developer or just a hobbyist with a lot of idle time. Anyone whose primary concern was getting their games in front of an audience should have realized that the casual gaming audience had moved toward iOS and Android well before now.
Not only that, but for me I primarily associate browser-based game as a no-barrier no-entry requirement to playing a game. No exe's/apks to download, nothing to install, just go to this link and play the game. The same friend above then made another statement that me revile in disgust again: "Oh desktop games are much harder to play - a phone game I can download at any time and then play when I get a chance. Desktop games I can't try at work when I have a few minutes waiting for something to compile".
Ugh, what what what? Going to the app store, finding the game, hoping it works on your device and installing it is easier?
Yes. For one thing, you are completely overlooking the task of installing or updating Flash—and even Flash enthusiasts should be able to admit that, in this day and age, you are often confronted with a need to update the plugin when you activate it, particularly if you're an infrequent user.
On top of that, you ignored what I told you earlier about an app that is on your device being easy to launch, without network access, wherever you may be. Since you think in desktop terms, that means you're not even considering gaming on the go, or the various 5- and 10-minute waiting interstitials that fill our days: lines, queues, elevators, transit, waiting rooms. For many adults, without that ability to grab a little gaming here and there, they'd simply never play. Their lives at work and home are so busy.
The world changed while you weren't looking.