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The dream game that i want to create, but can't due to lack of resources/time/money/skills is...

Started by June 16, 2015 09:02 AM
49 comments, last by Liza Shulyayeva 9 years, 4 months ago
I just ran my latest game though the "your game idea is too big" website. The outlook is not so optimistic...

Estimate: $1,085,918*

You could hire a team to make it for that price.
Or you could make it yourself in about 22.0 years


Oh dear. Looks like I'm overreaching but then again the game has been in progress and completed twice over a 21 year time span so 22 years is probably right...

Estimate of the little game I'm making right now...

Estimate: $2,800*

You could hire a team to make it for that price.
Or you could make it yourself in about 3.0 weeks

Huh. I'm already several weeks late, I'm a slow worker tongue.png

Anyway, for a long time I had this idea of making a story-driven third person game in which the protagonist is inside the "dreams" of a comatose patient in a hospital, in order to find "something important" inside the patient's head. So the actual game is you being inside the dreams exploring, shooting, asking questions or whatever, and the "levels" don't make much sense because, you know, it's a dream. For example, you are in a city doing your thing and if you rotate the camera to look back you'll see that behind you there is, say, a desert, and if you look forward again, you are not in the city anymore, the map changes as you play. I want to use little tricks like that in real time to screw with the player's heads, and the further you go into the story, the crazier the dreams get.

Yeah, I know, It's not as ambitious as an RRPOADFPSRPG or whatever, but I always pictured the game in 3D, with semi realistic graphics, voice actors and everything, and that's waaay out of my league. I *can* do it in 2D, telling the story using text, but it's just not the same.

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I think my dream game is actually close to fruition...

Won't tell more until screenshots show up!

I wanted to make a LEGO® Technic™ racing game where you get to first build your cars and then race them. Cars would be destructable of course, and if your car got destroyed you would then play as your LEGO® man. You could still win the race, but you would likely have to blow up the other cars first with bazookas and weapons in the center of the arena.

I actually called LEGO® about it when I was 12 or so and they simply replied, “We aren’t allowed to take ideas from the outside world.” Before hanging up, I thought I heard her say, “Help us… [inaudible] …back to the outside world!! Is Kennedy still pres- [inaudible]

This was the final and one of the many boots to the head that made me realize, “If you want it to get made, you have to do it yourself,” which ultimately led me to learning to program.


As some might have realized by the help I have given to various people this year with their LEGO® projects, I have finally decided to try to make this game a reality and have completed a few steps.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid


I actually called LEGO® about it when I was 12

The nerves!

Congratz on getting this far at such a young age!

I wanted to make a LEGO® Technic™ racing game where you get to first build your cars and then race them. Cars would be destructable of course, and if your car got destroyed you would then play as your LEGO® man. You could still win the race, but you would likely have to blow up the other cars first with bazookas and weapons in the center of the arena.

I actually called LEGO® about it when I was 12 or so and they simply replied, “We aren’t allowed to take ideas from the outside world.” Before hanging up, I thought I heard her say, “Help us… [inaudible] …back to the outside world!! Is Kennedy still pres- [inaudible]

This was the final and one of the many boots to the head that made me realize, “If you want it to get made, you have to do it yourself,” which ultimately led me to learning to program.


As some might have realized by the help I have given to various people this year with their LEGO® projects, I have finally decided to try to make this game a reality and have completed a few steps.


L. Spiro

This game would be interesting. Especially because it takes me days/weeks to design even a small vehicle...

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what would you call your bricks considering the shape and style of Lego bricks and figures is copyrighted? I would be curious to see this game too...

A game where you craft spells by combining lots of fundamental spells. Everything is based on the laws of physics.

You wake up in some lab to find a unicorn horn has been transplanted onto your forehead. You miraculously escape by accidentally casting a powerful spell and killing everyone in the lab. You later find out the reason you were able to escape is because your horn used to belong to one of the most powerful unicorns in <some parallel universe>. It was a self defense mechanism. You learn that you are part of a secret experimental military operation that aims to create an army of modified humans who can perform deadly magic. The source of their magic comes from transplanted unicorn horns. The military has invaded most of <alternate universe> and are killing unicorns en masse in order to obtain more horns.

The game is a first person puzzle/horror game and you learn various fundamental spells on your journey through the military complex and - eventually - the parallel universe.

The spell system is the unique part of this game. The horn acts as an energy converter, in that it converts your calories into pure energy, which in turn can be converted into various other forms (light, electric charge, force/pressure, heat/cold). The "spells" you learn all in some way take a form of energy as an input and convert it to some output. You can combine them in every which way you see fit to craft unique spells.

Seeing as you are limited to a number of calories you can spend and are also limited on how fast you can convert calories, it should create an interesting game mechanic.

"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty

The game is a first person puzzle/horror game and you learn various fundamental spells on your journey through the military complex and - eventually - the parallel universe.

I really like this idea but this bit on its own has a heavy odour of half life.

Not that that's a bad thing as such. you could have some quite unique plot elements in there...

What stops you making this?


The game is a first person puzzle/horror game and you learn various fundamental spells on your journey through the military complex and - eventually - the parallel universe.

I really like this idea but this bit on its own has a heavy odour of half life.

Not that that's a bad thing as such. you could have some quite unique plot elements in there...

What stops you making this?

Yeah, HL is definitely an influence in this case.

I'm already very busy with another project I'm working on and finding time for that in between work and college is hard. I wouldn't be able to manage a second project.

"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty

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