Estimate of the little game I'm making right now...
You could hire a team to make it for that price.
Or you could make it yourself in about 3.0 weeks
Huh. I'm already several weeks late, I'm a slow worker ![:P tongue.png](http://public.gamedev5.net//public/style_emoticons/default/tongue.png)
Anyway, for a long time I had this idea of making a story-driven third person game in which the protagonist is inside the "dreams" of a comatose patient in a hospital, in order to find "something important" inside the patient's head. So the actual game is you being inside the dreams exploring, shooting, asking questions or whatever, and the "levels" don't make much sense because, you know, it's a dream. For example, you are in a city doing your thing and if you rotate the camera to look back you'll see that behind you there is, say, a desert, and if you look forward again, you are not in the city anymore, the map changes as you play. I want to use little tricks like that in real time to screw with the player's heads, and the further you go into the story, the crazier the dreams get.
Yeah, I know, It's not as ambitious as an RRPOADFPSRPG or whatever, but I always pictured the game in 3D, with semi realistic graphics, voice actors and everything, and that's waaay out of my league. I *can* do it in 2D, telling the story using text, but it's just not the same.