Hi all,
I think every one of us here has a dream game that they really wanted to create when they were starting out. This might have been the killer MMO, or the 'better than call of duty' FPS, or the 'better than final fantasy' JRPG.
After a few weeks or months of trying to produce this goal most people then realise that they lack either the time, skills, money, or other resources to produce this game, and put it on hold to move on to other more approachable projects.
I'm curious as to what these original lofty goals were (c'mon, we all have them).
I'll go first:
When i first came here i was writing an online roleplaying game which was huge in scope. The idea was that it was to be an isometric base-building and combat based RPG set in a dystopian future on a prison planet from which there was no escape.
I shelved this project when i found that it would take me years to get all the graphical content finished, as i am no artist and there was very little offer of help. Instead, i moved on to my current project which i still continue to this day in the little time i have available.
So now, it's your turn. Where in the clouds did you place your own heads? :)