Hi guys,
i'm working on a multiplayer game, and i was wondering if there is something like a "most common internet-connection" that the game should play well with.
i know, the question might sound like "whats the standart PC of a gamer?" (which is, of course, not answerable), but i thought that there must be some sort of limitation that studios set themselves when developing multiplayer games, and i'm curious what these are.
its an action game with realtime combat - so, its not turn-based and ping/connection really does matter.
does it have to play well with packet-loss, throttle, duplicated packets, etc.... or is it more like "well, if you've got 15% packet loss and a ping of 200, then you cant expect to play that game properly!".
cheers and thanks for your oppinion!