The Week of Awesome
III
The third annual week of awesome is here folks! and today i've the pleasure to announce the changes that are to come for this years competition. some highlights include reorganizing all and clarification on several rules, an additional prize to post-reviewers, and sponsors will now get something for adding anything to the prize pool! for last years competition, see this thread: http://www.gamedev.net/topic/660249-the-week-of-awesome-ii-the-second-annual-unofficial-gamedev-competition/, with judges thread: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ and the first year: http://www.gamedev.net/topic/645699-upcoming-unofficial-gamedev-competition/ Be sure to check out what prizes we have this year as well, already we have doubled the prize values from last year! with that out of the way, let's get down to business:the competition is over, see the judging/afterparty thread here
Dates:
[spoiler]This years competition will be held from August 10th, 00:01 (EST timezone) to August 16th (23:59 EST timezone).[/spoiler]
Where:
[spoiler]Right here, on gamedev.net will be where the majority of the competition will be handling updating, and information handling. I'm also planning this year to periodically compile twitter posts that use the #gdnjam tags during the competition!
[/spoiler]
Rules:
[spoiler]
Some minor changes have been made to the rules this year(see the bolded rules):
- There will be a theme
- The theme will be announced at midnight when the competition begins; games must incorporate the theme in some way
- Games must be made during the 7 day period of the competition (i.e. you can't submit a game you made previously or are making now)
- You may use any library, game engine, tools, art, or audio to develop the game, provided you have the appropriate license to do so (if licensing is required for what you use); note that this means you may use code, art, and audio that you or others may have made in the past (the explicit limitation is that you may not use existing game logic (i.e. you may use libraries and engines, but you still have to actually make the game during the 7 day period)) however this does not mean you can create assets specifically for your game prior to the start of the competition, this includes outsourcing work to others, or making assets for what your general idea for a game will be. the bottom line is that if the asset existed before the idea for your game, it is ok to use, but it is not to ok to create something specifically for your game before the start of the competition.
- You may target any platform (but at least 3 judges must play your game, so if you develop for something the judges don't have, you can't be accepted as an entry; see the supported platforms list below for what can be developed for.)
- People may work in teams of up to 4 people (a person may only be on one team, though), I have decided to allow for one additional person per each team.
- Games must work on the judges' platforms (that is, if you have a bug in your program and it works fine on your computer but not on a judge's, you must fix it for it to be judged (during the 7 day period; no work/updates/fixes may be done after the 7 days); at least 3 judges must be able to evaluate it for it to be accepted as an entry)
- Games must now include a sponsors splash screen at the start of the game, that either lasts for a minimum of 2 seconds, or a button is used to bypass the splash screen. Not including this splashscreen will disqualify you from entry, the final splash screen will be provided 48 hours before the end of the competition.
- Games will be preferably distributed as stand-alone startables(this means your game shouldn't install itself on the platform. This allows for easier access to testing, and distribution of the games in large packages. Although this doesn't mean disqualification, it will be preferred.
- Any online game must be provided in an offline format when submitting the game.
Supported Platforms:
[spoiler]
Supported platforms that are guaranteed to be used by the at least 3 judges:
- Windows 7, 8
- Mozilla Firefox, Google Chrome, Internet Explorer
- Linux
[/spoiler]
Judging Criteria:
[spoiler] I believe last year we struck an excellent balance for what points go to each category, as such no changes will be made to this year's competitions. However, please note that the method of being awarded participation points well be further clarified.
- Gameplay/fun factor: 25 pts
- Graphics: 20 pts (that is, does it look good, aesthetically, and do the graphics contribute to or detract from the game experience?) (note: it's not a contest of who has the most realistic graphics; rather, this category is about how well the graphics help the game express itself and create an engaging experience for the user)
- Theme: 20 pts (that is, how well the game incorporates the theme)
- Audio: 10 pts (similar to the above, but with audio)
- First time user experience: 10 pts (that is, is it easy to install and run and start playing?) (clarification: your game doesn't need an installer; in fact, a download-and-play (without an installing process) is probably even preferable; what I meant by "easy to install" is that it includes all the necessary dependencies (or has good instructions for obtaining/installing necessary dependencies) such that a user can easily run you game without having to fight it; you'll also want to include at least some minimal instructions or a tutorial/in-game hints/tips).
- Participation: 10pts(that is, you post to the relevant threads on your progress, post dev journals, and in general participate with the rest of us rather than locking yourself away until your done. you don't have to go overboard, but a post every couple days with what your doing/upto will likely net you these 10 pnts)
- Judges score: 5 pnts(this score is up to each individual judge, with no individual category to hold them down, overall it's up to each judge to define what criteria they will choose for this category!)
- Remember each game is only built in the 7 days, so not all functionality may be straight forward, if you can't figure out a game, give them some leniency and contact the lead dev, this can reflect in the FTUE, or even the judge category, but should not spill into the other respective category's!
- I will generate the participation points i feel each team has obtained, each judge is free to figure out their own points, or simply use the numbers i distribute, expecting each judge to read through every persons dev blog, journal, and post is a daunting task, and I won't expect each judge has the time to dedicate to such a task, but you are certainly free to do so.
- don't normalize your results, yes this is a competition, but don't explicility boost/lower scores so that you have a linear worse->best of all the games, if we end up with ties in the prizes category's, we'll deal with how to resolve them then
- Please stick to whole points, and no half point system.
- I expect each judge to include at least 2 or 3 sentences about each game, so please remember to write down your thoughts on the games directly afterwards!
Splashscreen:
[spoiler]
![sC42nGU.png](http://i.imgur.com/sC42nGU.png)
http://i.imgur.com/sC42nGU.png
This splashscreen must appear before the main menu of the game is reached, please see the rules for what is expected of the splash screen!
[/spoiler]
Prizes and sponsors:
[spoiler]
This year i will be putting up 600$ to the prize pool, but we are also including a reviewers prize as well to the person who takes the most time to write up reviews on all the games(or as many as they can do.) We will also be adding a sponsors splash screen for anyone who wants to contribute to the prize pool(see below for details)
First place
- 1000$ USD
- 1 PC copy of GTAV
- 1 year license per team member for Houdini Indie
- 450$ USD
- 1 PC copy of GTAV
- 1 year license per team member for Houdini Indie
- 275$ USD
- 1 year license per team member for Houdini Indie
- 175$ USD
- 100$ USD
- 100$ USD
- 1 PC copy of GTAV
- 1000$ USD - stormynature
- 600$ USD - slicer4ever - LiquidGames click here to find info on some of the games i've made!
- 300$ USD, 3 Copys of GTAV - theflamingskunk
- 1 year licenses for Houdini Indie, a 3D software for creating art, animation, and effects - ben mears - Houdini is a procedural approach to content creation that involves building node networks that define a “recipe” to create detailed game art that can be applied over and over. You can wrap up these networks to create custom “smart” assets that are built by artists for artists. And with recent technological advancements, these assets can be loaded into game editors such as Unity or Unreal Engine or even custom game editors using a simple API.
- 200$ USD - lactose
[/spoiler]
Judges:
[spoiler]
This year i'm aiming for 7 judges to split into 2 teams to halve the overall workload(i plan to still do all the games to add a 4th judge to all games) list of judges so far:
- http://www.gamedev.net/user/146744-slicer4ever/
- http://www.gamedev.net/user/89462-servant-of-the-lord/
- http://www.gamedev.net/user/47521-swiftcoder/
- http://www.gamedev.net/user/200374-migi0027-????/
- http://www.gamedev.net/user/69073-cozzie/
- http://www.gamedev.net/user/203442-theflamingskunk/
- http://www.gamedev.net/user/136081-nightcreature83/
Participating Teams: [spoiler]
Team: Slaughterhouse Gaming
Members: riuthamus, shadowisadog, ByteTroll, DKoding
Website: http://www.riuthamus.com/
Team: New Old Things
Members: endurion
Website: http://www.georg-rottensteiner.de
Team: BecauseNerdsCanBSexy2
Members: Alienguard, Muscat88
Website: -
Team: Ovensparrow
Members: MarioLuigiMan, Onigiri Flash
Website: ovensparrow.github.io
Team: Team YAG
Members: lede, zylick, and janderson2005
Website: http://www.etekworld.com/teamyag
Team: Pink Elephant
Member: Markypooch
Website: -
Team: JamCats
Members: JackOatley, Speedchuck, HayManMarc
Website: -
Team: dmatter
Members: dmatter
Website: -
Team: Moonshot Software
Members: Wyrframe
Website: -
Team: Oddfellow Games
Members: WASDMagician
Website: -
Team: SmokeyBacon
Members: Elit3d
Website: http://www.kyle-thomas.com | http://blog.kyle-thomas.com
Team Name: Bang Bang Attack Studios
Team Members: Developer_X + wife.
Website: -
TeamName: Unicore
Members: Orymus3
Website: http://www.gamedev.net/blog/2070-the-week-of-awesome-iii/
Team Name : Aletheia Game Studios
Members: Cefleet, Matthew P., Rebecca V., Anna F.
Website: http://aletheiagamestudio.com/category/week-of-awesome-3/
Team: 581eGliese
Members: Prot , topkek
Website/Blog/Twitter handle: Twitter
Team: StoutWalrus
Members: ArThor
Website: -
Team: Lone Wolf
Members: Mr. Lawliet
Website: -
Team name: aroymart
Team members: aroymart
Website: http://grasspunch.com/
Team name: Sjs-Studio
Team members: stenol26
Website: http://sjs-studio.com/en/
Team: Thaumic Games
Members: Thaumaturge
Blog link: http://www.gamedev.net/blog/1923-thaumaturges-journal/
Team: DifferentName
Member: DifferentName
Website: differentname.com
Team: SpaghettiSauce
Members: __Toz__
Website: -
Team: SwankyPants
Members: Aielemental
Twitter handle: aielemental
Team: mousetail
Members: mousetail
Website: -
Team name: Melkon
Members: Melkon
Website: -
Team: Casey Hardman
Members: Casey Hardman
Twitter: @Casey_Hardman
Team: Flamingkiwi
Members: Flamingkiwi
Website: https://twitter.com/Flaming__Kiwi
Team: CodeMus
Members: IYP, GTE, newtechnology, iDingo
Web: -
Team name: Mud Pit
Members: Lactose + artist
Website: -
Team name: gamedevis
Members: AngeReveur
Website: http://gamedevis.cool
Team Name: Luneyco
Members: Lunero and a friend
Website: https://www.facebook.com/pages/Luneyco/968467719848587
Team Name: Arglebargle
Members: Arglebargle
Website: https://twitter.com/mister_Kipper
Team: Great White North Productions
Members: XXChester, MusicboxDancer
Website: http://www.gamedev.net/blog/908-xxchesters-blog/
Team: Business Enterprise
Members: Calinabris (Aehdan McLean)
Website/Blog/Twitter handle: http://calinabris.deviantart.com/
Team Name: hu3 team
Members: rodolfodth, devn00b
Website: http://www.gamedev.net/blog/2099-hu3-team-woa-iii/ , http://www.twitter.com/rodolfodth
Team name: Something Fun
Members: ryan20fun
Website: http://www.gamedev.net/blog/1924-ryan20funs-journal-of-rasterisation/
Team: Koding Nights
Members: dkoding
Web: http://www.darkdroid.com
[/spoiler]People looking for teammates
[spoiler]
People looking for teammates, please either post what you are looking for, or what skills you have to offer! also be sure to update if you fill your position, or join a team.
jaap85 is looking for a team to join, and has experiance in XNA and C#
seraphlance is looking to join a team, he has C#, C++, python, experiance. and some modeling experience
derekl is looking to form a team, he is proficient in any language. and may have an artist friend to help.
hyperfine is looking for a team to join, he is proficient with c++, SDL, QT, and python
melkon is looking for someone to join him, he plans to use c++ and sfml, so if you'd like to join him, send him a message!
[/spoiler]
This thread is both here for asking questions, and telling us you will be competing, as we like to get an idea of how many people to expect. so please post a team name for your team, as well as your members(and be sure to drop an update to us if the team members change) please try to follow the following format for declaring your team:
Team:
Members: , , ,
Website/Blog/Twitter handle:
try to be creative folks with your name!(please remember the sites rules still apply here!)