Hello everyone,
I'm proceeding with my prototype and everything seems to be working fine. Entity interpolation has still some small issues but I think it is something I can skip for now.
My server sends world state updates to the clients 15 times per frame, while the server updates at a fixed 30 frames per second. Some events might happen between the world state sync, and I was wondering if it is usual practice to send these events immediately or if they should be queued and flushed when I send the world update.
Thanks