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The plan...

Started by May 24, 2015 08:15 PM
7 comments, last by KenWill 9 years, 7 months ago

Hello,

I need something to use for designing how my game will work and such. So what to use?

I usually just use pen and paper.

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I usually just use pen and paper.

Hmm that's what i thought too, but i first wanted to see if there is like a special software for this. Thanks :)

I usually just use pen and paper.

Hmm that's what i thought too, but i first wanted to see if there is like a special software for this. Thanks smile.png


you could use unity, unreal, project spark(maybe, not sure what the status is on this), game maker, all for quickly prototyping your ideas. depending on the concept of your idea, some friends and a sand box game might also work.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
I like OneNote myself. It's free, and it syncs. And you can type, paste pictures and web clippings, and draw on it with a tablet.
I use the notes function on my phone as it lets me save images, text, url, clipboard contents and all on the go... Because you never know when you might have a great idea!
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I suggest you this wikipedia article http://en.wikipedia.org/wiki/List_of_concept-_and_mind-mapping_software mind mapping can be really usefull when you have to start something.

First pen and paper, brainstorming, and anything else to organize your thoughts.


Then use paper cutouts and dice and simple rulebooks to try out your game. It is easier to experiment with rules on paper guidebooks, cards, and dice, than it is to rewrite computer software.

After you've proven the idea is basically good on paper and through simple playtests, build some simple electronic prototypes using existing game engines. Don't worry about final art or quality code, just the minimum needed to validate your ideas.

First pen and paper, brainstorming, and anything else to organize your thoughts.


Then use paper cutouts and dice and simple rulebooks to try out your game. It is easier to experiment with rules on paper guidebooks, cards, and dice, than it is to rewrite computer software.

After you've proven the idea is basically good on paper and through simple playtests, build some simple electronic prototypes using existing game engines. Don't worry about final art or quality code, just the minimum needed to validate your ideas.

Thanks everyone for answering, sorry i didn't check this post. And thank you frob i will do that. :)

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