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don't get too comfortable

Started by May 18, 2015 04:52 PM
102 comments, last by Icebone1000 9 years, 8 months ago

Personally, I don't find VR to be interesting at all, and expect it to be a large flop. Like, as bad as Virtua boy size. I can't think of anything appealing about it.

Have you experienced virtual "presence" yet?

So the arcade/installation I talked about earlier - it was a 5m x 20m room in an old textiles factory.
In the VR world, this space was marked in white lines on the floor, so you know not to step into a physical wall. Larger virtual spaces were created by fading to black between sections.

In this small, bare warehouse room, I have genuine memories of exploring hundreds of meters of rooms in a monster infected industrial complex. My brain genuinely remembers being present in a place that never existed. I remember poking my gun around corners and spraying wildly to avoid stepping through a doorway, or being afraid for my ankles when walking past desks, so choosing to crawl. When rushed by a horde, I dropped to a knee so my partner wouldn't shoot me, but before I knew it, I was sitting on my arse, legs flailing out in front to push me away from the claws swinging at my face.

No other video game has ever given me memories like that. Real memories, from my own perspective, from my own body - memories in the category of "things that actually happened to me".

The closest other experience I've had was a LARP type event, with actors playing drill sergents and spec ops, and 100 playing zombies, in full film-grade make up. We were suited up with vests, helmets, a radio, RFID passes and a replica M4, and sent through a derelict factory that a film set and lighting crew had dressed as an overrun medical facility. It was liie actually being in a zombie apocalypse film, fighting, fleeing, saving or killing other survivors (NPCs), hiding in vents, fumbling for RFIDs to get through doors, decyphering clues and fighting giant mutated bosses... All for real. Now THAT was the greatest gaming experience I've had... But it was so awesomely over the top that it bankrupted the overly ambitious production company and I don't expect anyone to ever attempt such a stupid business model again (there are pale imitators if you're really keen to shoot some zombies, but honestly they're not even playing the same sport, let alone being in the same ball park).

VR has let 3 indies in an empty warehouse match that mark for me already.

No, I haven't experienced virtual presence, but it just doesn't sound interesting to me as consumer. I could see it having uses similar to what you mentioned, or training applications (On the job training), but as a consumer who just wants to sit in a chair and use a mouse/keyboard, I can't see myself using any other input/output.

I'm 38 and VR has been "The Next Big Thing™" since I was a small child. I wont hold my breath...

Well, major advances in artificial intelligence have been 5 years away for the past 50 years now so VR is in good company.

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I'm 38 and VR has been "The Next Big Thing™" since I was a small child. I wont hold my breath...

Well, major advances in artificial intelligence have been 5 years away for the past 50 years now so VR is in good company.


And space travel and flying cars...

Again, I wont hold my breath!

And space travel and flying cars...

Again, I wont hold my breath!


It's 2015, where's my hoverboard?! :lol:

And space travel and flying cars...

Again, I wont hold my breath!


It's 2015, where's my hoverboard?! laugh.png

It's a little bit behind schedule but it does exist.

http://hendohover.com/

SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.

Yeah. Great. Let's pave the earth with aluminum sheet so we can all ride our hoverboards. dry.png

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In my experience (especially with the DK2 over the DK1) sickness issues is more the fault of the game then the technology itself. The DK2 has a fast enough refresh rate and good enough tracking to kind of get most people used to it. If the game is your typical "30fps is fine" explosion fest, however, it's vomit city. You absolutely need 75-90fps or more, and most game devs these days have no interest in degrading their game to meet said framerate.

Ok but the DK2 maxes out at a 75 hz refresh rate. So obviously running 90 fps serves no purpose on that device.


I used a range because I couldn't remember exactly what the refresh rate was off the top of my head.

Having a higher fps then can be displayed still reduces input lag however, and that includes headtracking lag, which will reduce nausea. There's also no guarantee that later iterations or other headsets won't try to push for 120hz displays to make things even better.

All of this is rather moot, however, since the AAA devs are perfectly happy making 30fps games, which is far from fluid with basic stereoscopic 3d, let alone full VR.

Same with VR: As soon as the expierience is seamless and perfect, and almost as cheap as non-VR gaming (or whatever else VR is used for), AND the content producers are not cheaping out on producing quality content, VR will take off.
The current crop of VR devices, at least until now, are anything but seamless... price has to be seen. Content on the other hand.... call me skeptical on that.

The reason i disagree is that ;-

this violates a general tech-product cycle, perfect technology depends on feedback cycle.

What i mean is -Nothing starts out perfectly. Take for instance the first televisions, cars, computers even mobile phones... all of these started big, chunky, heavy, expensive... but these techs hit the mass market in imperfect states and companies then had the funds for research and development to gradually improve the technologies and bring prices down

But if you expect a perfect cheap VR tech to drop from the sky just like that you're in a fantasy worldbiggrin.png .

can't help being grumpy...

Just need to let some steam out, so my head doesn't explode...

It will be great for horror games (like amnesia) and simulators, solely for the feels.

Not sure about games like FPS, those games are competitive. A player with VR will not perform better than one without, more likely he will perform much worse(am I wrong?). So cut the multiplayer public from it.

It sounds more like a specific type of device for a specific type of audience than a major industry change.

And we're talking solely about games in first person camera..Just that already make it impossible for a major industry change IMO.

You believe there will be a major genre lift/change just due the new tech?


A player with VR will not perform better than one without, more likely he will perform much worse(am I wrong?)

You clearly haven't played Team Fortress 2 with the Oculus Rift smile.png

They have a mode where you move/steer with a controller, but aim with the rift itself (i.e. crosshairs in the centre of the rift). It's pretty much like enabling god mode - not only do you have way more peripheral vision than most players, but you can do crazy things like run away from an opponent while shooting over your shoulder, and you also just plain aim a lot quicker/better than someone playing with a keyboard and mouse.

That is, for the 20 minutes until you become horribly nauseous, because this game clearly wasn't designed for VR...

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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