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don't get too comfortable

Started by May 18, 2015 04:52 PM
102 comments, last by Icebone1000 9 years, 8 months ago

There was a news interview a few months back about one of their new killer apps for VR systems: Porn.

No link since we want to remain work-safe and kid-safe, but they described how POV displays were very ... to put politely ... powerful and overwhelming. One of my favorite parts of that clip where they discussed the tech was the interview with the viewers. They showed the person watching the clip and had them discuss the reaction afterword. There was a scene of near-universal surprise, with comments like "Oh wow that is big, oh no!" followed by trying to turn their head away. People of both genders who watched their clips said it was absolutely going to be the future of that industry.

I'm 38 and VR has been "The Next Big Thing™" since I was a small child. I wont hold my breath...

I remember in the late 80's they were talking of VR ....

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I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

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Thats Oculus, Have u seen Microsoft' demo? its even more impressive and realistic

@ ferrous you asked "How is modelling going to change?" check the vid

That's AR, not VR. It's sort of like Kinect, it seems all woo and amazing, but in the end, everyone went back to their gamepads and mice, because it turns out it's more strenuous to move oneself than it is to make small precise movements with a mouse or wacom tablet.

Meh.

Until we can ditch headsets this will be another flash in the pan in my view, many good reasons quoted above.

The immersion I want comes from great pace and storytelling, and characters I can believe in. Anything that convinces producers they can skimp on thus because of the power of VR is just a shame

I'm sadly old enough to remember the red green glasses 3D in film, and the bulky headsets with appalling latency that had a brief emergence in the early 90s. I don't personally see much more offered by the current new tech.

Investors throwing money at something just means they think we will be dumb enough to buy it. It says nothing about how good it actually is.

A version of windows that worked with VR would be interesting.


No!!! Don't say this too loud or windows 11 will have an interface ideally suited to VR, and everyone else who isn't using VR will be stuffed. It's not like they didn't do this before with touch screens :)

I'm 38 and VR has been "The Next Big Thing™" since I was a small child. I wont hold my breath...

That's because the concept (AR/VR) was ahead of technology (processing speed/power) at that time. Now processing speed is catching up

can't help being grumpy...

Just need to let some steam out, so my head doesn't explode...

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There's actually a bunch of work that could be done with OS's to better support VR

While I agree it would be nice to not have the desktop environment actively fight me whenever I am wearing the rift... The thought of having to put a helmet on to check my email is not a pleasant one.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]


The thought of having to put a helmet on to check my email is not a pleasant one.

But imagine possibilities for those viagra and breast enhancement spam ...

I don't believe VR is anywhere near ready for primetime. The human FOV is almost 180 degrees horizontally. 1080p doesn't cut it, not even close. Human visual acuity on average is estimated to be around 1 arc minute. At 180 degrees, that's over 10,000 horizontal pixels for us not to see the actual boundaries. VR obviously won't operate on the 16:9 aspect ratio, but that's still a hell of a lot of pixels.

Come back in 10 years where I'll probably still dismiss it out-of-hand. I do agree that VR is "the future", but the future is a very, very big window.

EDIT: Apparently the human eyes can be approximated as 4:3 or so, at 155 degrees horizontal and 120 degrees vertical. Not as extreme as I had originally thought, but even that's still a metric ton of pixels.

There's actually a bunch of work that could be done with OS's to better support VR

While I agree it would be nice to not have the desktop environment actively fight me whenever I am wearing the rift... The thought of having to put a helmet on to check my email is not a pleasant one.

Hah, I've been misinterpreted, I meant more of your first point, where the OS actually worked with VR, but not required for using as part of the OS. I'll be curious to see what Sony does with their headset in this regard, if they ever actually release theirs for the PS4.

(And it's not about wanting to use Windows with VR, but more just making the experience of doing something as simple as swapping to a new game less painful)

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