hi,
all the stuff on the internet is showing its age. i've been following a tutorial on skybox here -> http://www.braynzarsoft.net/index.php?p=D3D11CUBEMAP
it has deprecated and removed stuff like:
D3DX11_IMAGE_LOAD_INFO loadSMInfo;
D3DX11CreateTextureFromFile(...);
and much else...
i found no proper tutorials explaining how to do it in an updated way. i also don't know anything but loading textures using WICTextureLoader from DirectXTex -> https://directxtex.codeplex.com/ , so i have no idea how you would map a map.dds onto the sphere that gets created using a function in that tutorial.
could anyone save me please?