Hi,
i see there are plenty of tutorials about making visual arts on this site and i am impressed by the quality of the material you have, very good.
However, all the material i came across here seems to talk about How to draw something when you already now what should be the final result and the feel it has to convey to the user.
But there are other skills needed for creating a *good* game, and they are related to creativity and not technical skills with Photoshop/3DSMax
- Choosing the best graphical style suited for my game, based on its genre, virtual world, story, expected audience and other factors
Example: why the graphics in Zelda The Wind Waker for Gamecube was in Cel-Shading? There should be a reason why that style has been chosen over the alternatives
- Choosing the right characters, objects, environments i have to put in my levels/scenes, to make them fit well with each other. This is a task suited for a set designer or architect.
Those are creativity challenges you must face before even opening your favourite image/3D editor.
How can i improve being creative??
Do interior/exterior designers learn how to be creative or are they born like that?