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Recast/Detour in your sources ?

Started by April 18, 2015 01:32 AM
0 comments, last by evanofsky 9 years, 5 months ago

Hi,

I always compiled recast/detour and used the compiled lib in my project but recently I saw in readme it says to add sources in your sources.

Unreal Engine has sources in their sources but Unreal Engine use a modified version (I don't know why).

Is it better to add source in your source ? At the end one less lib to compile on other platforms.

Thanks

If a library has a GitHub repo (which Recast/Detour does), I always fork the repo, include it as a submodule, and compile the source in. That way, library upgrades are just a "git pull" away. The reason I fork it is so that if something happens to the original repo, I still have my own copy.

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