Just curious if anyone has ever used povray to develop graphical assets for their game. A friend of mine is currently enrolled on a povray course, using to for molecular models, and I looked into it. It's very interesting, and it creates great looking images. In my case, whenever I've tried to use blender to create a 3d image, the results are often less than satisfactory, but since in povray you don't 'sculpt' your image, but rather program it in code, I almost always get the result I want.
I'm still working with basic shapes and lighting, but so far I've made some interesting images:
These might not be very impressive, but I made them a lot faster than I would've done in Blender. Also, I'm not sure about this, but I understand that since this is ray tracing, not 3d meshes, the spheres, cylinders and cones have real curves, and should look better.
So, is anyone using povray?