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Ode to [Game Design]

Started by November 10, 2001 10:49 PM
4 comments, last by Oluseyi 22 years, 10 months ago
I was browsing through old threads in the GDNet Lounge, and came across (yet another) post lamenting the plummetting level of GDNet. Argument ensued about how those posting were restriciting their observations to the lounge alone... so I decided to look through the old threads in Game Design and congratulate the community on fostering such innovation, ingenuity and intellectual discourse. Avant! Online game idea - politics & conquest: A fascinating investigation of the possibility of a social video game centered around the inter-personal interaction of the paarticipants. When is it just "makework?": Discussion on relieving the tedium of minute tasks (including a nice examination of delegation in strategy games). Integrating cheats, on purpose, into a game: ''Nuff said. nudity in games, and making out with boys. The "ball" factor and the lesser but related Sports RPG? Bravo, Game design! I wanna work for Microsoft!
Funny how this thread got no replies, but got people to click the links. Perhaps having newer members read the referenced threads will quell the recent spate of rants (about the obvious and well-hashed)?

[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
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Interesting. Let me dredge up some that I either started or participated in.

Mission Objectives

The next four actually tie into what you have been discussing, Oluseyi. They go way back...

Good story vs. connected situations (long but easy)

Dynamic Plotting

Situation Creators

The GM's Creed Applied To Games

And these were just interesting...

The ultimate space game?

Group conversations

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Edited by - bishop_pass on January 27, 2002 2:33:54 PM
_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
bishop_pass, just in case I never told you, you rock! Those threads will provide me with a ton of ideas.

I am now officially declaring myself on a programming hiatus: no code other than assignments until I have imbibed the plethora of information I''ve been digging up recently.

[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
Interesting stuff, isn''t it? Ah I how I long for the glory days of this forum...

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_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
Bishop_pass, that annotated objects thread is going to end up in the "greatest threads of all time" one day too, you know

There''s always the "what''s with stats [rpg]" thread to look at if you get really bored. Or "End Goblin Genocide". Just reading that will give you visions, nightmares and piles all at once


People might not remember what you said, or what you did, but they will always remember how you made them feel.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.

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