Its not really true that 2D art inherently ages better than 3D, its just that the stuff we remember fondly (or at all) was that which came from the heyday of 2D technology -- The SNES, GBA/DS, Genesis, and Neo-Geo or other arcade platforms. No one really thinks Atari or Intellivision 2D sprite art cuts the mustard anymore. In the same vein, when we think of "retro 3D" we think of the Playstation/Saturn/N64 and early PC titles -- which are the Ataris and Intellivisions of 3D graphics in the mainstream. We only just made it to comparably advanced 3D to the SNES' 2D with the last generation I'd say -- maybe even the current generation.
I haven't seen many 3D games that embrace an early-3D asthetic -- there was a Kickstarter recently for a modern throwback to Quake-era FPSes (with art and design tropes to match), and it actually looked really good. I can count the number of retro 3D games I've seen that don't just look cheap on one hand with room to spare -- though, I've not spent much time looking.
But 2D art is definately lower-fidelity than 3D, and that makes it significantly easier to produce. That's not to say that great 2D sprites are easy, but they're just more forgiving of imperfections, which means there's usually fewer iterations (note: this applies less to very large and high-color sprites, but I don't think we're meaning to talk about that here).
Sorry, I didn't mean that it inherently ages better. I don't think either style is easier than the other (as I've learned the hard way self-teaching in both regards). Art can be difficult when you don't know what you're doing, or the basic principles of what you want to do, because no matter which path an artist decides to take, both require a certain level of skill to produce quality graphics.
Some of the early 3D games that are more stylized than realistic (like FF7) age pretty well, actually. The image above looks like an up-res screen from the PC version or maybe an emulator. It looks pretty good as is, and doesn't appear all that different than WOW, say. A higher resolution and better texture filtering can go a long ways all on their own.
Early 3D games that tried to be realistic tend to be ones that don't age as well. Look at any of the early 3D sports games, for instance, or military shooters on PS1 or PS2.
Right. I probably shouldn't have used FF as an example because it's a fantasy game (although, as a series, the example still shows a progression within the same franchise). I mentioned that the reason why aging in 3D happened was because many attempted realistic graphics, before hardware allowed for a better representation of reality. Thanks for bringing that up. With smaller pixel art, you almost have to use something other than reality (cartoon style) because there's just no way you're going to make a realistic human face with a 16x16 sprite.
*Note: That's not to say that aging is a bad thing. The one thing I liked the most about FFVII was the map. The camera angles were simply astounding, and I'd never seen anything like it before. Final Fantasy X also had the same great aesthetic. I liked the fact that you couldn't control the camera. When I play a game, I'd rather not have to tinker with the camera while I'm running around, but that's also just a personal preference. I still enjoyed the Uzumaki Chronicles series (they went for a different graphical style in the second title and added multiplayer). One shining example of an immortal 3D game is one of my all-time favorites: Wind Waker.
My first thought was..."Wow, you really like dogs." It's actually quite good, in my opinion.
Thank you. I was just doing pics of my dogs for my wife. She thought it would be fun. I'm training for the next Ludum dare, and art is not my strong area.
That was nice of you. If you keep at it, you can make a 2D pixel art dog sim game!