Hello. Are you tired of seeing indie games with 2d pixel art, or do you welcome it as an immortal art style? Compared to 3D games of the past, 2D art tends to age a lot better (see Final Fantasy VII, and Pokemon Crystal Version) because the style doesn't attempt to reflect real life (the poly count keeps rising with each new gen console).
The reason I ask is because I want to use the art style in my next game project (this one could possibly be released at some point). I personally like the style, although it's taken me a long time to become good enough at it to make game graphics. Of course, I don't want people to go "Ugh, another 2D indie game!" when they see my game. I know some are going to feel that way anyway, just because it's a saturated market these days (akin to the WoW and Monster Hunter clones in the MMO scene).
For people who like simple, colorful graphics, I don't think it'll be that big a deal. Because there are already so many titles that use this style, what do you feel can be done differently to make the style even better?
Some images below, as food for thought:
Realm of the Mad God
Pokemon...Yellow? (It's been a while.) Edit: Gold/Crystal too because Lugia and Ho-Oh are here.
I purposely chose the more simple-looking ones because I think it's interesting how--even though these graphics are so small and simple--each character sprite is distinguishable from the others. The difference a pixel makes, I suppose. Although...I can't really tell you what all of the Pokemon are because even back then I thought some of the sprites they chose were so different from the actual Pokemon that it didn't make much sense [to me, at least].