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Administrative zone (group of planets)

Started by March 20, 2015 05:30 PM
2 comments, last by Acharis 9 years, 8 months ago

The player controls 200 planets/systems let's say. It's a lot. To help managing these I thought of making administrative zones.

The player can assign a planet (any planet) as an administrative center. It creates a zone with the selected planet as the center. You don't assign other planets to the zone, they all are auto assigned to the nearest administrative planet (proximity). So if there are two administrative centers (zones) planets will be auto divided between these. Which means planets can change their zone affiliation quite a lot (whenever a new administrative planet is assigned all planets affiliation is recalculated).

The starting planet (homewolrd) is by default an administrative zone (can't change it, so it's assured that the player has at least one administrative zone - kindly please ignore the conquest of homeworld scenario biggrin.png)

That's what I have and I wonder how to proceed form here biggrin.png

Ideas?

Maybe something like: you appoint governors to the planets and zone admnistrator to zones; planets within same zone somewhat trade each other (inside your empire) or share some resources, etc? Maybe some institutions that you manage on zone level (not as a building on a planet)?

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I would allow the administrative centre to set overarching laws on all controlled planets as this cuts down on frustrating micro management. Think things like taxation, strictness of police force, whether or not the administrative area keeps a standing army etc...
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Maybe look at it another way, you select one planet as "administrative center" and it draws resources from nearby planets (from the zone)? So it does not provide bonuses to other planets but uses the others planets as "resource"? This way, you would end up with like 10 special planets and 100 planets that are used only to support these special planets. And as a player you deal with these few special planets only/mostly...

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OK, I got a very nice way of representing the zone designation on the space map, so I'm more eager to implement these adm.zones :)

Maybe something similar to this:

- adm.zone shares: 1) trade(economy), 2) local law, 3) culture/political views (social problems on one planet affects all planets in zone)

- economic synergy: all planets in zone together make efficiency bonus (so, the more the better, a huge zone is best)

- distance from the zone capital: but planets that are too far away from the local capital get a penalty to efficiency (so, too big zone become inefficient, a huge zone is not so best anymore)

- disasters: random disaster can hit a planet, all planets in the zone get a penalty to happiness (so, big zones are risky)

- each planet has a timer, how long it has been part of a certain zone (if long it gets a bonus), so changing zones too frequent is not optimal

- population on planets follow certain ideals/values (freedom, justice, order, knowledge, temperance, efficiency, etc), they tend to share similar ideals within zone (over time), when you make imperial laws (global) it makes population that follow some ideals unhappy (so in practice some adm.zones will be unhappy since they share ideals)

- you can set some local laws that affect the zone only (like propaganda, police force, free health care, allowed liberties, etc)

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