Advertisement

What game and engine are suitable for a beginner?

Started by March 19, 2015 01:30 PM
12 comments, last by Gian-Reto 9 years, 10 months ago

Gamedev isn't all about C++, it's the AAA-companies that mostly are, since they have been. Indies use whatever they chose to, so C#, Java, whatever.

If you already know Java i'd recomend LibGDX which is an awesome library and lets you develop to all platforms at once. Unity uses C# to script, so it's not programming per say, and a lot of the stuff is done with the editor, while in LibGDX it's programming from the start to finish. If you'd want to do 3D games in the future go with Unity, otherwise LibGDX.

As for what games, i started with Asteroids, it offers a lot of potential to develop ontop of the original idea. You talked about AI, implement AI for enemies, chasers, scouts, fleeing, patrolling, avoid asteroids, etc

Another game that allows more to be build ontop is Space Invaders, can be built into whatever sidescroller you want basically.

Can any1 advise me game CONSTRUCTOR for games like Life is strange, Walking dead, etc, - means that solution must offer nice 3d with rich natural animations (and of cource with samples for models, textures, and motions). Or such animations can be done only by big studios with motion-capture? I remember times when they (constructors) had appeared. Many years ago... Maybe there are now already such ready solutions?

Thanks.

What? maybe you want to rephrase that question a little bit, as it is slightly hard to understand right now.... also, hijacking other peoples threads is not very nice IMO.

I'll try to decipher and answer your question anyway:

What you are looking for most probably is a Game Engine with a fully blown Editor. Best bets for small Indies and hobbyists at the moment are Unity and Unreal Engine 4. Both feature very good editors, and can be used for anything from small 2D games up to almost AAA 3D level. Both have large communities and a good set of tutorials and API documentation available.

"rich natural animation" can be done today with low cost MoCap solutions... examples are iPi solutions using multiple Eye cameras or Kinects for fully 3D movments, but with the need for some space to set up. There are even cheaper solutions available, for example on the Unity Asset Store, using a single Kinect for MoCap. Needs less space and is cheaper, but only for simple animations without full body turns and such.

All of these will give you usable MoCap for the major bones, but no Facial or Hand animations as of yet. Something MIGHT be developped for the new Kinect 2 this or next year, but nothing has surfaced yet I know of.

In the end, you will get 50% of the animations done with MoCap this way, but the hard part (face and hands you will still need to do manually in Blender or Maya.

Then, there is the possibility to buy animation clips from websites like Mixamo. Works just fine, but costs something... its not cheap to get a full set of animations that way (a year of full access is 1500$, so go figure how much 2 seconds of animation might cost :) ).

Now, before you even try that... you mention some quite high-end Indie titles... these are not really AAA, but still have quite large, expierienced Studios behind them.

Without programming and expierience in using the engine you will not get anywhere. And then you need the nice looking 3D models for your nice looking animations. Do you have expierience with 3D modelling and rigging?

Have a look at Mixamo Fuse for the later... just be prepared to shell out some bucks, again. You can try MakeHuman, which is free, but less feature rich.

Advertisement

Thank you, Gian Reto, all as I thought. =) Well, about quotes I thought starting new thread with such question would not be good idea. I have no experience in coding and modeling, but I am not absolutely lamer, I do my text games on renpy engine, I learned programming languages many years ago, I am just interested, may be there already appeared very high-level "editor" for now - that can make models with textures and animations and "porting" there into 3d world that also can be made such way... It's like ingame editors from big games like Divinity Original Sin. But not for shooters or strategies or rpgs - I need "editor" for 3d adventures like Life is strange, or Fahrenheit indigo prophecy, etc - nice 3d with animations.

 

Thank you, Gian Reto, all as I thought. =) Well, about quotes I thought starting new thread with such question would not be good idea. I have no experience in coding and modeling, but I am not absolutely lamer, I do my text games on renpy engine, I learned programming languages many years ago, I am just interested, may be there already appeared very high-level "editor" for now - that can make models with textures and animations and "porting" there into 3d world that also can be made such way... It's like ingame editors from big games like Divinity Original Sin. But not for shooters or strategies or rpgs - I need "editor" for 3d adventures like Life is strange, or Fahrenheit indigo prophecy, etc - nice 3d with animations.

Really, you should have opened your own thread... any answer I will give you in this thread is driving this thread more offtopic, and that is unfair to the topic opener. And highly confusing to people comming in to comment on the original opening post.

How about you take your last post, and create your own Thread with that? I think this time it is pretty clear what you are looking for. I will gladly try to give you an answer in your own thread, but I will refrain from answering further here to not derail the thread any more and spare the mods administrative work.

This topic is closed to new replies.

Advertisement