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What Are You Working On

Started by March 19, 2015 01:56 AM
85 comments, last by walsh06 9 years, 9 months ago

I'm working on a Shmup-Breakout hybrid game called Brikt.

It's my first project in Unity, and is currently at the stage of a gameplay prototype only. It's ALMOST fun.

(How do I embed a video? Never done it here before.)

Visit http://www.mugsgames.com

Stroids, a retro style mini-game for Windows PC. http://barryskellern.itch.io/stroids

Mugs Games on Twitter: [twitter]MugsGames[/twitter] and Facebook: www.facebook.com/mugsgames

Me on Twitter [twitter]BarrySkellern[/twitter]

I'm working on a Shmup-Breakout hybrid game called Brikt.

It's my first project in Unity, and is currently at the stage of a gameplay prototype only. It's ALMOST fun.

(How do I embed a video? Never done it here before.)

This looks like a lot of fun! Are the balls attracted to the object you control? Is that why you have to move closer to the bricks and attract the ball(s) towards them?

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Not sure what I'm making exactly, but here are some random pics
Probably 90% C++, 10% Lua, current renderer is D3D11

DDmU7hY.jpgFxl3FdZ.jpg


That looks pretty amazing, did you create the engine and renderer yourself?
(any realtime footage?)

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

Thanks Kickpuncher. Yeah, you hold down fire to activate the pull field. I tried a push field but that just encouraged you to 'camp' far away from the bricks. Only being able to pull the balls means you have to get up close and personal with the bricks, but then it's harder to avoid shrapnel and enemy firepower. I still think the design is missing some spark that'll make it truly engaging to play, which is why I'm still trying out random ideas in this prototype.

Visit http://www.mugsgames.com

Stroids, a retro style mini-game for Windows PC. http://barryskellern.itch.io/stroids

Mugs Games on Twitter: [twitter]MugsGames[/twitter] and Facebook: www.facebook.com/mugsgames

Me on Twitter [twitter]BarrySkellern[/twitter]


That looks pretty amazing, did you create the engine and renderer yourself?
(any realtime footage?)

Thanks,

Yes it is my own engine/renderer. I do use some 3rd party stuff like TBB.

It is designed to generate everything on the fly.

I have not uploaded any videos

a desk. (and a chair)

Mobile Developer at PawPrint Games ltd.

(Not "mobile" as in I move around a lot, but as in phones, mobile phone developer)

(Although I am mobile. no, not as in a babies mobile, I move from place to place)

(Not "place" as in fish, but location.)

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a desk.


Really? You work on your desk? Sounds uncomfortable, that is unless you're into woodworking and you're building a new place to put your pc... :lol:
awesome stuff

I once had a contract job with a similar task: 3D reconstruction of an object from a video (with a few constrains that made the task easier than it soudns). I had to reject it though because of life issues and lack of free time.


Thanks,

Yes it is my own engine/renderer. I do use some 3rd party stuff like TBB.

It is designed to generate everything on the fly.

I have not uploaded any videos

Ditto, the colour choices and jaggedness are interesting. Is it heightmap based, voxels, or something else?


I managed to come up with a cool way to improve the sparse reconstruction, and now I want to give the dense reconstruction a shot and write my own implementation for that as well. In the above images, I used a tool called PMVS2 for the point cloud and Poission surface reconstruction for the mesh, but I'm not entirely happy with the result.

Hey, I'd be interested to hear what you're up to. I had an interest in reconstruction which unfortunately (or perhaps fortunately) got put off when I got on an indie game team. I played with some of the tools and some overseas holiday snaps, didn't get great results. Obviously my ability to get more data is limited. ;) It did get me wondering whether you could apply user knowledge to further constrain solutions, for example: this area is sky (infinite distance), automatically or manually specify known geometry to iteratively improve the results (this point cloud really is a solid cylinder), or allow the user to manually tag on the photos areas that match. I was also looking at stitching video from a train ride into panorama-style photos, I can't say the open source image library documentation impressed me. ;)

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